11:28:00:665UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:00:665UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:01:566UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:01:567UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:01:567UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:01:664UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:01:665UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:01:665UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:28:01:667None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:01:676NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:01:708None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:03:657None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:03:667NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:03:702None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:06:968None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:06:976NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:07:000None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:10:230None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:10:239NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:10:264None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:12:230None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:12:238NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:12:265None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:23:420None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:23:428NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:23:453None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:38:612None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:38:623NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:38:649None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:45:485None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:45:494NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:45:520None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:53:193None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:53:203NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:28:53:230None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:59:983None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:28:59:991NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:00:016None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:01:996None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:02:005NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:02:044None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:04:644None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:04:654NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:04:696None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:06:646None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:06:654NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:06:683None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:08:688None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:08:698NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:08:723None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:10:674None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:10:684NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:10:708None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:18:410None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:18:421NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:18:446None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:19:363UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:19:364UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:19:364UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:20:425None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:20:433NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:20:458None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:21:696UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:21:697UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:21:697UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:21:732None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:21:741NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:21:765None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:21:996UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:21:997UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:21:997UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:22:070UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:22:071UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:22:071UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:22:148None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:22:158NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:22:183None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:24:131None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:24:141NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:24:165None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:26:505None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:26:515NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:26:538None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:26:925None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:26:935NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:26:961None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:27:913None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:27:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:27:958None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:29:939None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:29:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:29:976None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:37:648None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:37:658NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:37:683None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:39:944NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
11:29:41:118None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:29:41:118None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:29:41:483None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:29:41:574NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:42:505None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:29:42:521UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:521UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:586NoneAI Synchronization took 20.9038ms at frame 11510 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:29:42:630UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:630UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:738UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:738UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:835UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:836UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:923None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:29:42:939UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:42:939UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:041None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:43:051NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:43:079UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:080UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:234None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:29:43:251UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:252UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:380UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:381UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:453None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:43:465UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:465UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:553UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:554UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:631UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:632UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:769UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:769UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:890NoneThe AI decision process took 1.3 seconds to be executed (0.2 seconds of AI processing and 1.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
11:29:43:952UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:43:952UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:089UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:090UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:131UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:131UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:211None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:44:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:44:238UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:239UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:281None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:44:375UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:375UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:480UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:481UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:555UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:556UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:658UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:658UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:763UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:763UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:857None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:44:869NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:44:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:971None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:44:993UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:44:993UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:071UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:071UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:148UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:149UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:270UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:271UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:338UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:339UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:363None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:45:373NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:45:395None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:45:473UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:473UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:565UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:565UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:651UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:651UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:705None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:45:716NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:45:737UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:738UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:742None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:45:847UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:848UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:966UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:967UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:45:970None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:45:979NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:46:003None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:46:056UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:056UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:204UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:204UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:282UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:283UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:355None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:46:363NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:46:389UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:389UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:392None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:46:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:581UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:582UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:642None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:46:651NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:46:662UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:663UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:680None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:46:772UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:772UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:881UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:882UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:935None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:46:945NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:46:970None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:46:989UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:46:990UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:158None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:47:168NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:47:202None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:47:377UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:377UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:467None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:47:483NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:47:484UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:484UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:508None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:47:695UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:696UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:760None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:29:47:778UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:779UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:780None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:47:788NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:47:820None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:47:861UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:861UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:968UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:47:969UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:033None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:042NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:48:067None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:078UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:078UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:269None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:278NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:48:304None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:472UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:472UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:646None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:657NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:48:676UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:677UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:691None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:866None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:879NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:48:907None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:48:975UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:48:975UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:079UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:079UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:113None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:49:121NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:49:147None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:49:502UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:503UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:569None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:49:579UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:579UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:581NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:49:606None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:49:794UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:49:794UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:29:51:556None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:29:51:570NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:29:51:595None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:30:37:029None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:30:37:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:30:37:062None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:24:963None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:24:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:24:999None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:39:753None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:39:763NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:39:788None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:41:751None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:41:759NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:41:783None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:43:758None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:43:765NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:43:790None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:45:765None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:45:773NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:45:816None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:52:034NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:31:53:851None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:53:860NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:53:883None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:53:919UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:31:56:826NoneCannot go from [46, 32] to [48, 30] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:31:57:811UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:31:57:906UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:31:57:909None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:57:918NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:57:951None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:58:008UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:31:58:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:31:59:917None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:31:59:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:31:59:950None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:00:408UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:00:408UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:00:408UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:00:409UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:00:495NoneCannot go from [47, 28] to [48, 30] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:32:01:212UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:213UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:214UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:214UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:305UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:305UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:305UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:305UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:01:925NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:01:959None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:02:470UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:02:471UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:02:472UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:02:472UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:02:526NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:32:03:994NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:04:018None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:05:928None[Empire 3] Exploration behavior of army 6063 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:05:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:05:965None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:07:534UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:07:588NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:32:07:962NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:08:000None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:09:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:09:961None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:11:752NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:32:11:941NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:11:967None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:16:706NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:16:733None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:18:716NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:18:741None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:19:111None[PresentationChoreography] PresentationPawn(Clone) of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!
Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:UpdatePawnAction()
11:32:19:128NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:32:25:045NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:32:25:100None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:32:25:116UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:116UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:116UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:117UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:117UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:117UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:117UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:117UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:118UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:118UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:118UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:118UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:118UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:119UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:119UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:119UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:120UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:120UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:120UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:120UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:120UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:121UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:121UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:121UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:121UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:121UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:122UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:122UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:122UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:122UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:122UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:122UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:125UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:125UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:125UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:126UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:126UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:126UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:126UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:126UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:126UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:127UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:127UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:127UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:127UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:127UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:127UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:128UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:128UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:128UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:128UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:128UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:129UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:129UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:129UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:129UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:129UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:130UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:130UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:130UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:130UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:130UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:130UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:131UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:25:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:25:202None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:27:126NoneArmy 6063 does not exists anymore. Fail task.
Amplitude.AI.Brain:UpdateActuatorsTaskStatus()
11:32:27:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:27:167None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:29:015None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:32:29:148NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:29:174None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:36:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:36:480None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:36:822NoneCannot go from [50, 27] to [50, 21] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:32:38:465NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:38:490None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:40:472NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:40:497None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:42:456NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:42:481None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:49:106NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:49:131None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:49:167UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:49:167UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:49:764NoneCannot go from [55, 16] to [50, 21] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:32:50:354UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:50:355UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:50:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:50:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:50:509UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:50:509UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:51:109NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:51:133None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:51:433UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:51:435UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:51:540UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:51:540UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:52:431UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:52:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:52:537UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:52:537UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:53:110NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:53:150None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:32:53:458UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:53:459UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:53:546UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:53:547UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:53:933UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:53:946UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:54:439UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:54:440UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:32:55:089NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:32:55:114None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:00:316None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:33:00:318NoneAI Synchronization took 35.7186ms at frame 11823 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 5594 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:33:00:367NoneAI Synchronization took 25.0911ms at frame 11823 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:33:00:491NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:00:518None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:01:080NoneNo valid dialog variation for DialogContainer : Passionate_M_MoodNeutralReverential.
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)
11:33:01:081NoneInvalid dialog variation data, play aborted.
Amplitude.Mercury.Presentation.PresentationAvatarController:Play(System.Reflection.MonoParameterInfo)
11:33:02:487NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:02:515None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:04:522None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:33:04:639NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:04:666None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:07:276NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:07:365None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:33:07:384NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:07:481NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:07:507None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:08:278NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:09:490NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:09:516None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:15:134NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:15:206NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:15:347NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:15:409None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:33:15:417None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:15:425NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:15:535NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:17:355NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:17:382None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:17:505NoneLipSyncData 'Inspirational_F_Acknowledge_ALT04' could not be found
Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:22:550None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:33:22:684NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:22:711None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:23:549None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:23:550None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:24:081None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:24:082None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:24:182None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:24:182None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:24:676NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:24:703None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:25:830NoneLipSyncData 'Passionate_F_Acknowledge_ALT05' could not be found
Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:31:414None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:31:415None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:33:40:043None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:33:40:152NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:40:180None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:56:212None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:33:56:229UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:33:56:230UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:33:56:279NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:56:305None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:33:59:260UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:33:59:261UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:33:59:261UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:33:59:262UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:33:59:262UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:33:59:270NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:33:59:295None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:08:298UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:299UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:433UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:433UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:434UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:434UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:434UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:484NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:08:511None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:08:514UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:515UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:515UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:515UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:08:515UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:431UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:506UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:506UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:09:506UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:506NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:10:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:516UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:517UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:10:530None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:11:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:404UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:405UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:405UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:510UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:11:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:12:397UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:12:397UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:12:397UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:12:398UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:12:398UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:34:12:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:12:546None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:14:510NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:14:539None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:19:558NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:19:584None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:21:549NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:21:574None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:23:561NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:23:588None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:26:071NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:26:097None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:28:108NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:28:132None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:30:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:30:130None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:32:598NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:32:625None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:36:708NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:34:36:832NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:34:36:972NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
11:34:38:247NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:34:38:292NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:34:38:762None[Empire 1]No suitable tiles found to place construction Extension_Base_Luxury.
Amplitude.Mercury.AI.Brain.OrderActuator`2:Update()
11:34:38:810NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:34:38:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:39:843NoneThe AI decision process took 1.6 seconds to be executed (0.2 seconds of AI processing and 1.4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
11:34:40:744NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:41:609None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:42:193NoneThe AI decision process took 2.1 seconds to be executed (0.2 seconds of AI processing and 1.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
11:34:43:091NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:43:334None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:44:381NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:44:488None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:44:949NoneAI Synchronization took 33.509ms at frame 12063 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:34:45:431NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:45:443NoneCan't find entity 10216 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
11:34:45:612None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:45:922NoneAI Synchronization took 40.5109ms at frame 12084 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:34:46:130NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:46:240None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:46:535NoneAI Synchronization took 30.3507ms at frame 12095 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:34:46:613NoneCan't find entity 3567 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
11:34:46:696NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:46:842None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:47:095NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:47:173None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:47:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:47:495None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:47:632NoneAI Synchronization took 36.5227ms at frame 12112 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:34:47:780NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:47:819None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:48:105NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:48:155None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:48:240NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:48:277NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:34:48:449NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:48:643NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:48:871NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
11:34:48:941NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:49:032None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:34:50:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:34:51:018None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:35:09:370NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:35:09:430None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:35:15:962NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:15:963NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:054NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:35:16:057NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:057NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:110None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:35:16:112NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:112NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:210NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:211NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:899NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:16:899NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:18:027NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:35:18:078None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:35:39:456NoneAI Synchronization took 26.9275ms at frame 12142 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:35:39:586NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:35:39:641None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:35:41:597NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:35:41:642None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:35:44:111None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:44:112None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:44:112None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:44:246None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:44:247None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:44:247None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:49:079None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:49:678None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:50:445None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:50:445None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:50:578None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:50:578None[Localization] Unknown key '%BreakdownLineNoProperty'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:35:57:929NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:35:58:012None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:35:59:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:35:59:984None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:02:388NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:02:441None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:04:395NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:04:452None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:06:546NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:36:06:554NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:06:634None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:08:060NoneLipSyncData 'Inspirational_M_Celebrate_ALT05' could not be found
Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:19:533NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:19:600None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:19:938NoneAI Synchronization took 29.1427ms at frame 12186 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:36:19:942NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:19:954NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:20:038NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:20:077NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:20:087NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:20:097NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:20:135NoneAdd EmpireMet relation log when missing for backward compatibility.
Amplitude.AI.Brain:GetAnalysisData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:20:143None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:20:335NoneAI Synchronization took 29.3724ms at frame 12193 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:36:20:458NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:20:508None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:21:345NoneAI Synchronization took 34.6129ms at frame 12196 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:36:21:484NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:21:543None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:22:347NoneAI Synchronization took 29.0626ms at frame 12199 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:36:22:532NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:22:588None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:23:361NoneAI Synchronization took 38.9703ms at frame 12202 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:36:23:476NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:23:519None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:24:362NoneAI Synchronization took 26.6044ms at frame 12205 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:36:24:488NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:24:557None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:27:345NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:27:398None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:28:222NoneLipSyncData 'Inspirational_M_AcceptDemands_ALT03' could not be found
Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:36:29:364NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:29:412None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:36:31:402NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:36:31:447None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:08:290NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:37:10:658NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:10:711None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:13:408NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:37:13:408NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:37:13:409NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:37:14:467NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:14:510None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:17:753NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:17:842None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:18:069NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:18:122None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:22:514NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:22:578None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:37:981NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:38:039None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:48:983NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:49:044None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:37:50:979NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:37:51:028None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:38:24:773NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:38:24:774NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:38:24:775NoneDiplomaticStateType 'PartialyKnown' is not handled properly
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:38:34:789NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:38:43:191UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/ArtificialWondersWindow|UIAnimatorComponent)
Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents() Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:39:03:827NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:39:03:871None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:39:07:012NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:39:07:058None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:39:27:289NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:39:27:334None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:39:34:250NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:39:34:291None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:39:56:767NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:39:56:809None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:12:144NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:12:193None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:16:052NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:16:097None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:29:674NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:29:718None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:31:683NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:31:726None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:34:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:34:226None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:36:807NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:36:850None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:38:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:38:867None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:40:814NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:40:862None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:40:53:054NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:40:53:097None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:41:03:505NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:41:03:545None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:41:28:438NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:41:28:486None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:41:53:879NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:41:53:930None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:42:12:389NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:42:21:858NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:42:21:899None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:42:27:567NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:42:27:608None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:42:35:997NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:42:36:042None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:42:45:774NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:42:45:819None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:42:57:769NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:42:57:813None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:05:534NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:05:583None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:08:048NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:08:105None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:08:116UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:13:286UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:13:389UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:13:471NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:13:495UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:13:513None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:14:418UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:14:488UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:15:443NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:15:487None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:16:589UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:16:590UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:16:590UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:16:591UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:17:457NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:17:503None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:23:325UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:325UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:326UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:326UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:424UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:424UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:425UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:425UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:480NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:23:521None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:23:554UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:554UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:554UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:23:554UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:454UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:454UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:454UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:454UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:557UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:558UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:558UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:24:558UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:484UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:484UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:485UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:485UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:548NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:25:555UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:555UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:555UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:555UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:25:592None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:26:451UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:26:452UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:26:452UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:26:452UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:26:586UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:26:587UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:26:587UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:26:587UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:27:472UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:27:473UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:27:473UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:27:473UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:27:524NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:27:594None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:29:533NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:29:599None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:31:822NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:31:888None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:33:849NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:33:900None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:35:835NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:35:881None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:36:151NoneAI Synchronization took 27.5607ms at frame 12378 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:43:37:837NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:37:887None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:40:645NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:40:688None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:46:826UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:46:849NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:46:900None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:53:979NoneCannot go from [48, 33] to [47, 37] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:43:54:626UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:54:720UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:54:738NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:54:786None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:43:55:627UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:55:691UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:56:722UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:43:56:731NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:43:56:774None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:02:389NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:02:437None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:03:380NoneAI Synchronization took 27.6989ms at frame 12414 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:03:432NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:44:04:468NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:04:510None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:06:395NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:06:445None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:08:387NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:08:435None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:16:147NoneCannot go from [50, 19] to [53, 24] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:44:16:727UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:16:728UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:16:822UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:16:822UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:16:823NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:16:863None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:18:628UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:18:629UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:18:630UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:18:630UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:18:630UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:18:813NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:18:867None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:21:186UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:188UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:21:269UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:270UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:270UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:270UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:270UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:21:271None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:23:203NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:23:256None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:24:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:884UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:884UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:884UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:884UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:24:885UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:25:191NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:25:236None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:27:690UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:821UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:821UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:822UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:822UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:822UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:862NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:27:907None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:27:918UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:918UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:918UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:919UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:27:919UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:382UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:384UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:384UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:384UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:384UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:607NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo()
11:44:29:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:680UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:681UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:681UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:681UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:681UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:721UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:721UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:721UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:722UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:722UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:795NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
11:44:29:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:29:800UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:091UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:092UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:318UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:319UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:319UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:319UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:320UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:459UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:459UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:459UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:460UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:460UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:488NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:31:503UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:503UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:503UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:504UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:504UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:836UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:837UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:838UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:838UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:838UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:936UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:936UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:936UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:937UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:31:937UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:019UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:019UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:020UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:020UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:020UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:098UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:098UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:099UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:099UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:099UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:433UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:434UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:434UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:434UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:435UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:558NoneThe AI decision process took 1.5 seconds to be executed (0.1 seconds of AI processing and 1.4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
11:44:32:592UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:592UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:722UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:722UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:722UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:723UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:723UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:739NoneAI Synchronization took 25.6617ms at frame 12497 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:32:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:799UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:32:800UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:002UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:003UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:003UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:003UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:003UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:216UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:217UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:217UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:217UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:217UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:371UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:371UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:471UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:471UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:471UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:472UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:472UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:524NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:33:561UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:562UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:562UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:562UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:563UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:642UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:643UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:643UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:643UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:643UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:810UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:811UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:811UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:811UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:811UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:859UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:859UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:859UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:859UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:860UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:33:902UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:003None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:34:028UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:028UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:028UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:028UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:029UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:149UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:150UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:150UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:150UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:151UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:353UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:353UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:353UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:354UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:354UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:433UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:433UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:513UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:513UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:513UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:514UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:514UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:638UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:638UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:639UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:639UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:639UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:730NoneThe AI decision process took 2.0 seconds to be executed (0.2 seconds of AI processing and 1.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
11:44:34:752UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:752UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:753UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:753UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:753UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:820UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:820UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:821UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:821UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:821UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:945UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:945UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:945UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:945UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:34:946UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:026UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:026UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:026UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:027UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:027UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:112UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:201NoneAI Synchronization took 35.595ms at frame 12551 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:35:225UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:225UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:226UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:226UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:226UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:463NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:35:492UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:492UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:493UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:493UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:493UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:535UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:536UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:536UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:536UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:536UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:652None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:35:660UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:660UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:661UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:661UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:661UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:778UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:779UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:779UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:779UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:779UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:828UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:829UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:944UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:35:946NoneAI Synchronization took 21.7619ms at frame 12566 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:36:058UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:058UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:059UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:059UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:059UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:140UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:140UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:140UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:140UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:141UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:254NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:36:255UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:348UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:349UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:349UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:349UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:349UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:453None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:36:469UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:469UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:469UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:470UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:470UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:559UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:559UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:560UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:560UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:560UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:635UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:636UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:636UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:636UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:752UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:752UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:752UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:752UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:753UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:835UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:835UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:835UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:836UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:836UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:958UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:958UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:958UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:958UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:959UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:36:977NoneAI Synchronization took 20.5568ms at frame 12596 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:37:044UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:044UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:044UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:044UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:045UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:107NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:37:132UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:133UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:133UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:133UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:133UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:221None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:37:255UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:255UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:256UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:381NoneAI Synchronization took 26.8428ms at frame 12611 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:37:383UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:383UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:383UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:383UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:383UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:431UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:432UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:511NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:37:569UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:569UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:570UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:570UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:570UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:656None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:37:659UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:660UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:660UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:660UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:660UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:743UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:743UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:744UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:744UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:744UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:791NoneAI Synchronization took 25.1379ms at frame 12622 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:37:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:877UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:877UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:877UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:877UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:910NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:37:963None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:37:976UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:976UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:976UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:977UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:37:977UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:057UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:058UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:058UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:058UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:058UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:085NoneAI Synchronization took 23.078ms at frame 12631 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:38:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:153UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:154UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:154UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:211NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:38:256None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:38:274UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:275UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:487NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:38:536None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:38:678UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:678UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:678UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:678UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:678UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:696NoneAI Synchronization took 26.7163ms at frame 12637 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:38:796NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:38:858None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:38:875UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:875UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:875UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:876UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:986NoneAI Synchronization took 27.2679ms at frame 12640 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:38:987UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:987UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:988UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:988UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:38:988UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:089NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:39:157None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:39:186UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:187UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:374NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:39:422None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:39:495UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:495UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:495UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:495UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:495UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:572UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:573UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:573UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:573UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:573UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:669NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:39:686UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:687UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:687UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:688UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:688UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:722None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:39:850NoneAI Synchronization took 32.3207ms at frame 12649 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:39:917UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:917UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:917UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:917UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:39:917UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:001UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:001UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:001UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:001UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:002UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:002NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:40:050None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:40:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:083UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:084UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:084UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:084UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:175NoneAI Synchronization took 22.3258ms at frame 12655 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:44:40:299NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:40:362None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:44:40:616UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:617UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:618UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:618UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:40:618UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:44:42:279NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:44:42:333None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:45:01:481NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:45:01:523None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:45:27:452NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:45:27:496None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:45:58:568NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:568NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:568NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:568NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:569NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:569NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:569NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:569NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:570NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:45:58:570NoneMissing an override in the effect using the SimulationEventEfect
System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:46:06:088NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:46:06:140None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:51:45:117NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:51:45:173None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:55:15:197NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:55:15:239None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:55:26:988NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:55:27:031None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:55:35:769UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:35:770UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:35:770UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:35:770UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:35:771UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:35:771UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:35:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:55:35:830None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:55:36:341NoneUpdateBattlePreviewFeedback cannot proceed ; targetEntity #5880 is now invalid
Amplitude.Mercury.Presentation.BaseArmyCursor:UpdateDynamicPathfindingFeedback()
11:55:37:292UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:293UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:293UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:293UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:293UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:293UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:367UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:367UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:367UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:368UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:368UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:368UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:37:801NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:55:37:855None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:55:38:286UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:287UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:288UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:288UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:288UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:288UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:394UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:394UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:394UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:394UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:395UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:38:395UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:312UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:313UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:314UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:315UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:39:801NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:55:39:844None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:55:40:401UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:40:402UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:40:402UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:40:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:40:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:40:403UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:55:41:797NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:55:41:845None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:56:36:071NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:56:36:123None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:57:35:478NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:57:35:522None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:57:37:472NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:57:37:517None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:57:37:834NoneAI Synchronization took 22.374ms at frame 12705 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:57:39:478NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:57:39:523None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:00:534NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:00:579None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:11:766NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:11:831None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:16:159None[Localization] Unknown key '%ControlBannerReligionPopupNoReligionStateTitle'
Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:00:16:160None[Localization] Unknown key '%ControlBannerReligionPopupInstructionUnavailable'
Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:00:34:622NoneAI Synchronization took 21.0662ms at frame 12714 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
12:00:34:758NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:34:804None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:36:738NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:36:785None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:41:213NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:41:262None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:44:887NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:44:937None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:47:455NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:47:504None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:00:49:432NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:00:49:476None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:21:639NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:21:685None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:26:942NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:26:986None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:29:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:29:199None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:29:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:29:607None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:30:634NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:30:678None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:31:637NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:31:703None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:33:716NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:33:789None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:33:990NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:34:047None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:38:076NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:38:139None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:39:628NoneCannot go from [45, 54] to [43, 56] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:01:40:124NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:40:185None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:46:168NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:46:219None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:48:160NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:48:205None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:57:243NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
12:01:57:372NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:57:414None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:59:339NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:01:59:406None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:01:59:546NoneAI Synchronization took 21.0108ms at frame 12790 (entities created: 0 deleted: 0 synchronized: 15 last entity synchronized: 3950 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
12:02:01:334NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:01:393None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:07:057NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:07:107None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:09:655NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:09:704None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:12:075NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:12:156NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:12:193NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:12:194NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:12:196NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:12:197NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:12:197None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:14:174NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:14:219None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:14:899NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
12:02:15:714NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:15:844NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:16:173NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:16:217None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:18:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:18:247None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:20:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:20:230None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:21:989NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
12:02:22:160NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:22:220None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:22:809NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:22:944NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:24:154NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:24:207None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:26:189NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:26:248None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:27:423NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
12:02:28:162NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:28:226None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:28:243NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:28:379NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:30:171NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:30:224None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:36:594NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:36:666None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:38:563NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:38:619None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:41:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:41:144None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:43:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:43:161None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:45:127NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:45:176None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:46:742NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
12:02:47:127NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:47:176None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:47:544NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:47:676NoneIn a Fire projectile alteration, target as no valid position associated with PresentationPawn(Clone)
Amplitude.Mercury.Animation.AlterationFireProjectile:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:49:398NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
12:02:49:450None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
12:02:51:322NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
12:02:52:882NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:02:52:980UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:980UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:981UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:981UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:981UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:981UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:982UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:982UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:982UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:982UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:982UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:983UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:983UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:983UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:983UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:983UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:984UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:02:52:984UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
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